AI Insights · Timothy · October 2022
Top 5 Voxel Games on Android in Kuwait: Q3 2022 Performance
Discover the performance trends of the top voxel games on Android in Kuwait during Q3 2022, highlighting download, revenue, and active user metrics.
During the third quarter of 2022, voxel games continued to captivate Android users in Kuwait. Below, we explore the performance of the top five voxel games, focusing on weekly downloads, revenue, and active user trends.
School Party Craft saw a remarkable rise in weekly downloads, starting from around 100 in late June and peaking at just over 3K in mid-September. Active users for the game also surged, beginning at 271 and climbing to 5.5K in mid-September. Despite these increases, the game did not generate any revenue during this period.
Craft School: Monster Class experienced a decline in weekly downloads, starting strong with 2.5K in mid-July and tapering off to about 388 by the end of September. Active users followed a similar downward trend, peaking at 4.6K in late July before decreasing to 2.2K by the end of the quarter. Like School Party Craft, this game did not report any revenue.
Minecraft Trial maintained a relatively stable number of weekly downloads, generally fluctuating between 800 and 1.1K, before dropping to 475 at the end of September. Active users remained robust, hovering around the 10K mark for most of the quarter but eventually declining to approximately 8.8K. The game did not report any revenue.
Block Craft 3D: Building Game demonstrated moderate fluctuations in weekly downloads, with a low of 597 in late July and a high of 1.3K in early July and late September. Active users for the game varied between 7.2K and 9.5K throughout the quarter. Revenue for this game was minimal, with peaks of $61 in late June and smaller amounts in subsequent weeks.
Block Box Skyland Sword had an inconsistent download trend, starting at 1.9K in early July, dropping to 206 in early September, and recovering to 838 by the end of the quarter. Active users increased from 1.9K in early July to a peak of 4.1K by the end of September. This game did not generate any revenue during the period.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.